![]() So, uh, let's go with the basics: Tradition!įew turns later, I meet this stout warrior: So what I'm saying is, under these rules, Boudicca couldn't build the Great Mosque of Djenne unless she actually had points in Piety. This means that specialization is even more important now (though I suppose you could spread yourself thin and just adopt everything, too ) It also means that wonder-hogging assholes can't snipe your wonder so easily! The growth-based Tradition tree gives us the growth-based Hanging Gardens wonder, while the development-based Liberty tree gives us the development-based Pyramids wonder. See that? Policies are now required for certain wonders. "IDEOLOGY" is where Freedom, Order and Autocracy have been moved. Commerce has been split too, from "Ships and Money" to an all-money Commerce and a Ships-based Exploration tree. It's also much different: it's entirely religion-based now, with all the cultural stuff moved to the new "Aesthetics" policy tree. People who just consume city-states are going to have to be careful now. Militaristic Civs that piss off the world are probably going to have their economy in the toilet, unless their only friends are city-states. This game is really going out of its way to make sure that we don't generate gold from the terrain any more, but from other Civs. No more gold for desert tiles, but an extra trade route. Hmm, if that's the case, then what's Petra do now? I think I really do want to be his friend! They can also construct a unique improvement in the desert so the desert doesn't suck. 'Cause that's a thing I've got.Īccording to the Civilopedia, Morocco gets extra gold and a little culture for each international trade route, but the other nation gets more gold too, so it's mutually beneficial. I would certainly hate to have to kill you with angel-lancers. I hope we both benefit from meeting each other. Well met, Sultan of Morocco! What a beautiful desert night sky. I send my warrior west while growing Warsaw, and encounter a new face! The rest of these will unlock as our city grows. It looks like there's a slot for a Great Painting in our Palace. ![]() And cultural buildings are "slotted" to put the works into. Great Works are apparently created by Great Artists, Writers and Musicians, too. Thanks, Advisor! How do I generate Tourism?Īh, I see so we need to go hunting for artifacts. Of course, more population equals more science, so this isn't a huge disadvantage so long as you know what you're doing. Guys like Kamehameha and Hiawatha will no longer benefit so much from city-spamming. Science actually gets docked a tiny bit if you over-expand! Even for puppets! This is to hamper leaders who plop out a ton of tiny, stupid little cities. There's one other, really, really damn significant change I can see that nobody advertised when previewing this game: This may be a bit less defensive and turtle-y than the culture victory before, but it makes a bit more sense. Do this with every country and you win the new Culture Victory. If you produce more tourism than other civilizations produce native culture, you overwhelm their societies with all sorts of flavor-of-the-month stuff and their people like your country more than they like their own. ![]() Note that there's a Caravan in Animal Husbandry-we won't get to make a caravan until we learn how the hell to use horses. Setting them up with other Civs or city-states is how we make money now. The Circling Arrows symbol at the top is our trade routes (currently 0). No more panning for gold for us! If we want to generate an income, we need to make use of other mechanics. Let's get this show on the road!Īn excellent starting position, with marble, wine and a river! However, rivers no longer give us gold alongside them. Poland also gets Winged Hussars! YEAAAAAH you know a soldier is badass when he rides into combat with friggin' wings glued to his back. This would have been utterly game-breaking in the old version of Civ V, but the culture victory has been reworked. ![]() We are playing as Poland because Poland's Trait is "Solidarity." They get a new free Policy every technological era. Let's do a shotgun impression and show off as many of the new Civs at once! Nine new Civs, too, and I haven't even had the chance to show you all the G&K ones, heh. In Vanilla and G&K, once your early strategy paid off it snowballed and few players could stop you, but you similarly couldn't thwart a runaway civ just as the game against Austria showed last time. Well, guess what, Brave New World is out! And I got permission to show it off! So, sorry, Smoky Skies, you're on hold for the time being, I'm going to show off a blind run of the new stuff in Brave New World!īrave New World's mission statement is to make the endgame of Civ V more interesting. Okay, so I originally started this LP to not only show off Civ V G&K, but to stave off the cravings for the upcoming update, Brave New World.
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